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Ck2 roman republic mod
Ck2 roman republic mod






ck2 roman republic mod

Second, and boy is this bit meaty, Patch 1.1 "Pompey" will be released in June. Two things: First, Hotfix 1.0.1 "Demetrius" will be released sometime next week to fix problems with game performance and multiplayer people have been experiencing recently, maybe including some gameplay bugs as well.

ck2 roman republic mod

Some good news from Stockholm for I:R, at least: In comparison, the Franks get high Cavalry and Melee Ĭombat Modifiers - The defensive bonuses granted by terrain were increased, and difficult terrain (along with the Battlefield Terrain Master trait) is more likely to provide Narrow Flank, which also extends to a skirmishing phase. As a given example, Constantinople starts with High Infrastructures, Legalism, Military Organization and few other high advances, but advances in the fields of actual fighting are null. Historical Starting Tech Asymmetry - Some starting Tech levels are changed to be more historical. The rest of Military Advances bonuses got changed and/or rebalanced, but of course what they do and how much are not final In the Military Advances itself, Light and Heavy Infantries got merged, and the new spots got taken by Skirmish and Melee Techniques, which grant bonuses to Troops' Attack Values and decreases the chances of using bad tactics. Tech Changes - Town and Church Infrastructures are merged into singular Cities and Temples, the free spot in the Economy Advances got taken by Shipbuilding from the Military Advances. CK2 Dev Diary #120 - Tech and Combat Changes








Ck2 roman republic mod